By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Ashaya, Soul of the Wild. Throw in the useful elf and shaman subtypes and you have a top-tier gardener. City of Brass is a classicMagic card that has been reprinted multiple times over the years. They become 6/6 Elemental creatures. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Its land-animating ability is its ultimate, which costs six loyalty counters to turn two lands you control into 5/5 creatures with flying and haste until end of turn. In the rare instances where it's legal, you can use Fastbond to play any number of lands each turn, suffering one damage for each extra beyond your first. Id be somewhat happy to have this card if your opponent was hellbent. The 10 Most Powerful Land Cards In Magic: The Gathering, Ranked Cards that turn lands into creatures in mono green? Theyre still lands. All Swamps are 1/1 black creatures that are still lands. This site works best with JavaScript enabled. It lets you animate a land with power and toughness equal to the number of lands you control, which will be at least five but probably more. So there are cards that turn lands into creatures, but what cards turn creatures into lands? I love now how I am debating whether or not to go Naya, mono-Green, or five color! This may seem a little unwieldy, given the hand restriction to seven cards, but it's easy to time with land drops and other ways to circumvent hand size. Additionally, we're not really looking for cards that merely mention Swamps, either, so let's try and get a bit more specific and only include cards that care about the number of Swamps you or others control. This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals. Id like to see more power out of creatures like this, maybe something like giving the land haste and indestructible and untapping it. Youre almost never just casting this on-curve to make a few 2/2s for no reason. Put two +1/+1 counters on each of X target lands you control. is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. From Karma to Filth to Roots of Life, it doesn't take long for you to start gaining advantage and draining others' life totals, all while you have half as many "Swamps" due to the massive amounts of bounce lands you're playing. Its the best overall bang for your buck, though Im not sure theres too much bang here. MTG Top 10: Cards That Turn Lands into Creatures - YouTube When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. Changing lands (Target land becomes the basic land of your choice.) Then, +1 places three +1/+1 counters on a non-creature land you control, makes it an elemental creature, untaps it, and gives it vigilance and haste, quite a slew of bonuses. Jace Beleren[/card] = Jace Beleren [card=Jace Beleren]Jace[/card] = Jace Magic CompRules Scry Rollover Popups for Google Chrome The first rule of Cursecatcher is . I don't know about you, but I personally don't want the likes of Farseek at the top of our 'Swamps matter' list. Its ultimate is a total bomb. Still, paying one mana to turn your land into a creature isnt always beneficial. magic the gathering - Which dual lands count as having the name of But how can you reinforce your two-typed minions? Your email address will not be published. If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. That said, it's doubtful that any of those particular three will make our list of the best cards that care about Swamps. It gives the land power and toughness equal to its power. Unfortunately, people have become quite aware of just how good Crypt Ghast is, so don't be surprised if you have some difficulties keeping your favorite Swamp enabler on the battlefield! The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. Landfall Whenever a land enters the battlefield under your control, you gain 1 life. Magic has many cards that can be used to draw additional cards, meaning that Library of Alexandria can easily be used to its full effect with just a little bit of timing. I'll see you at our next MTG countdown! Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line. Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. You have to pay one blue and tap this creature as part of the cost, but the key fact is that the land stays a creature forever. More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). Balduvian Frostwaker is a 3-mana 1/1 that turns your lands in to 2/2 fliers. Of course, this assumes you have a sufficient amount of lands ready; try partnering with blue's draw prowess to ensure you can take full advantage of this formidable sorcery. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.). . Part the Waterveil is a 6-mana extra-turn sorcery with awaken 6. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. The Slack, Discord, Cash App, PayPal, and Patreon logos 2023 The Arena Media Brands, LLC and respective content providers on this website. When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Please enable JavaScript to get the best experience from this site. Part the Waterveil | Illustration by Titus Lunter. Rasputin : Tajic : Kumano : Yeva : Dosan : Jarad : Angus : Selvala : Melek : Rakdos : Cabal Patriarch : Thassa : Freyalise : Daretti : Darien : Karona : Radha : Wydwen, Honestly I would go for the 'until end of turn'land animators rather than the enchantments (such as. 2023 The Arena Media Brands, LLC and respective content providers on this website. In the immediate aftermath of our Top 10 there are a few options that both seem like they should be seeing more play, and a few that I would argue shouldn't even be seeing the limited inclusions that they are. Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. It doesnt have that same sort of beat-down potential that something like a 3/3 or 4/4 has. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. Ask me questions. Thats great, and it works amazingly in the Golgari () landfall/recursion decks that play this card. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. Mwonvuli Acid-Moss. Are there any cards that turn non-land creatures into lands #1 May 12, 2011. Especially when you factor in that you pay two each time you want to use it, and it keeps a land down. It shares many features with Wasteland, including the ability to tap for a colorless mana. Genju of the Fields, from Betrayers of Kamigawa, is one of the older cards here. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. Explore the Vastlands ( 3 ) Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Particularly token creatures to make more use of the landfall mechanic. Scatter to the Winds is a counterspell with awaken 3 slapped onto it. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. Its cheap and effective, and it sticks around. (I tried a few searches). Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. Lands themselves don't cost mana, but you can normally play only one from your hand each turn. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Once fielded, this enchantment simply makes all lands indestructible. Theyre still lands. Id like to see trample, but then I think this card would go from okay to actually good. Useful as both a mono-green commander in EDH format or a regular deck member, legendary Azusa grants not one, but two extra land plays each turn. : Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. City of Brass can tap for one mana of any color - white, blue, black, red, or green. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Destiny Spinner is the most played land-animating card, and for good reason. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. Nissa, Steward of Elements is the only Simic Nissa card and one of the few planeswalkers with in its casting cost. Life and Limb makes all Saprolings Forests. Heroic Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! For more information, please see our I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. Azusa's poor 1/2 stats and lack of the elf subtype slightly restrict an otherwise amazing card that works well in both mono and multi-color builds. Card Search - Search: +land - Gatherer - Magic: The Gathering As is tradition, all results are ordered by how many decks they are included in on EDHREC. Its still a land. 9 Nature's Lore And Three Visits. A 4/4 with vigilance (attack without tapping) and elemental synergy is already a fair deal for five mana. 7: You get an emblem with You may play lands and cast permanent spells from your graveyard.. Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. #6. Card Search - Search: +creature, +becomes, +a, +land - Gatherer - Magic When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. This will win the game so long as thereare enoughdifferent gates and mana in play, and by only requiring one investment of mana after assembling them it can be extremely easy to defend yourself while you build your gates. It becomes a 0/0 Elemental creature with haste. This is a mono-green players dream. The same thing is true of the next two contenders on the extended list, Nightmare and Staff of the Death Magus. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. Please enable JavaScript to get the best experience from this site. darksteel citadel and darksteel garrison are also good for being indestructible. Wayward Swordtooth. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. What are your favorite mono-black cards not mentioned here? Here's arguably the best land ramp for mono-green. To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. Thats kind of expensive for a 4/4 with trample, especially considering youve already paid those just to get this creature in play. Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. I like that it gives haste and I could see this working in some incredibly-niche landfall/aggro Gruul () deck. Im just not into these when I could play a 3-mana 4/2 instead. A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. But I dont think thats too much of an ask. Landfall Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. You may play an additional land on each of your turns. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. Magic: The Gathering is a card game comprised of many types of cards. Lol! "Manland" (also "man-land" or "creature land") is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn. A place for general discussion of Magic: The Gathering. Most have fairly weak power and toughness traits, and while control decks in modern love Creeping Tar Pit and Celestial Colonnade for their evasive abilities, they can be somewhat restrictive due to their color and mana requirements. If its a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. Finally, we come to what may be the most powerful and most notorious land card in all ofMagic: The Gathering: Tolarian Academy. CMC: 3. However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. It can even give them trample if you can pay an extra red and green. Theyre still lands. But for now, as we eagerly await Wizards of the Coast's next expansion of land-swarming spells, vote for your favorite card. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings. When this Class becomes level 3, target land you control becomes a creature with haste and This creatures power and toughness are each equal to the number of lands you control. Its still a land. And Burgeoning is especially useful in multiplayer, giving several chances to till your fields before your next turn rolls around. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. It's still a land. It's still a land. This is a really strong card since it can catch your opponent off-guard. Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. Regardless of how you do it, swinging for damage equal to the number of lands you control does tend to make games go in your favor, evasion or no.